say
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unit say speechname
Operand types:
unit: Object
speechName: Array
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Format of speechName is [sound, maxTitlesDistance].
Unit will say given sound.
When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player.
If camera is not within given range, title is not shown and the sound will not be heard.
Sound is defined in description.ext.