getHideFrom

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Revision as of 00:06, 6 July 2015 by Ceeeb (talk | contribs) (clarified wording about extrapolation)
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-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the position where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.
Groups:
Uncategorised

Syntax

Syntax:
Array = object getHideFrom enemy
Parameters:
object: Object
enemy: Object
Return Value:
Array - format getHideFrom - The suspected position of the enemy. The Z coordinate is raised, possibly representing the AI aiming point (centre of torso for human units)

Examples

Examples:
Example needed

Additional Information

See also:
findCoversetHideBehindisHidden

Notes

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Notes

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Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample