say3D
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Description
- Description:
- Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit say3D sound
- Parameters:
- unit: Object -
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [unit, target] say3D sound
- Parameters:
- unit: Object -
- target: Object
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Examples
- Example 1:
helicopter1 say3D "Fortunateson"
Additional Information
- See also:
- saysay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 7 March 2013
- Rocket
- The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.
Bottom Section
- Posted on July 19, 2015 - 21:26 (UTC)
- Benargee
- In Arma 2 1.63, the object this command is assigned to must be alive for the sound to broadcast. If the object is killed while the sound is still playing, the sound will stop immediately.
Here is a link to the forum to get around this issue: [1]
I have not tested this in Arma 3 yet.