intersect

From Bohemia Interactive Community
Revision as of 19:34, 20 August 2015 by Killzone Kid (talk | contribs)
Jump to navigation Jump to search
-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Finds named selections in object which are in specified LOD, intersected by given section of a line. Return value is in the form of [selection, distance]. Multiple returned arrays are nested within a single array. No intersection returns []. lodName could be one of the following:
  • "FIRE"
  • "VIEW"
  • "GEOM"
  • "IFIRE" - ("I" stands for Indirect, almost the same as FIRE)
Groups:
Uncategorised

Syntax

Syntax:
[object, lodName] intersect [begPos, endPos]
Parameters:
[object, lodName]: Array
object: Object
lodName: String
[begPos, endPos] : Array
begPos: Array - format PositionAGL
endPos: Array - format PositionAGL
Return Value:
Array - array of intersections in format: [[selection, distance],...], where
  • selection - name of intersected selection
  • distance - distance from begPos
The results are also sorted, closest selection first

Examples

Example 1:
[_tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]]

Additional Information

See also:
lineIntersectsSurfacesterrainIntersectterrainIntersectASLlineIntersectslineIntersectsWithlineIntersectsObjs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Jul 25, 2007 - 08:37
ManDay
The most common LOD is "FIRE", which identifies the most detailled hitbox used for ammunition.
Posted on Mar 27, 2014 - 14:52
ffur2007slx2_5
Example (In ArmA3 ver 1.14) display returned arrays on cursor entities:
Sto = []; Fn = { { Sto set [_foreachindex,[cursortarget,_x] intersect [(asltoagl (eyepos player)),(screentoworld [0.5,0.5])]]; } foreach ["FIRE","VIEW","GEOM","IFIRE"]; hintsilent format ["FIRE: %1, VIEW: %2, GEOM: %3, IFIRE: %4",Sto select 0,Sto select 1,Sto select 2,Sto select 3]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler; Return FIRE: [something], VIEW: [something], GEOM: [something], IFIRE: [something].

Bottom Section

Posted on August 20, 2015 - 18:34 (UTC)
Killzone Kid
intersect will spam .rpt if passed to it object has no skeleton. Use getModelInfo to filter out those objects.