primaryWeaponMagazine

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Description

Description:
Returns array containing class name of currently loaded primary weapon magazine (or magazines in case of weapon having grenade launcher), otherwise it returns []. This command is used for infantry weapons only.
Groups:
Uncategorised

Syntax

Syntax:
primaryWeaponMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint primaryWeaponMagazine player; //["30Rnd_65x39_caseless_mag"]
Example 2:
_array = primaryWeaponMagazine player; if (count _array > 0) then { hint ("Primary weapon is loaded with " + (_array select 0) + "!"); } else { if (primaryWeapon player != "") then { hint "Primary weapon is not loaded!"; } else { hint "Player doesn't have a primary weapon!"; }; };

Additional Information

See also:
primaryWeaponprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemshandgunMagazinesecondaryWeaponMagazine

Notes

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Notes

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Posted on June 8, 2014 - 21:52 (UTC)
Pierre MGI
This function returns an array like ["type of magazine loaded in primary weapon", "type of grenade loaded in launcher if exist"]
For example ["30Rnd_556x45_Stanag", "1Rnd_HE_Grenade_shell"], with no consideration about amount of these ammo.
However, be careful if you intend to use it in expression like : (magazines _unit) - (primaryWeaponMagazine _unit), i.e. magazines "minus" this array,
The result will inventory all magazines (with grenades, chemlights...) except ALL magazines (and grenades eventually) belonging to the TYPE of the loaded one! i.e. you suppress ALL "30Rnd_556x45_Stanag" but the "30Rnd_556x45_Stanag_Tracer_Green" are still remaining.
If you kill the unit, the same expression will return a consistent inventory as primary weapon "disappears" and primaryWeaponMagazine is empty. "30Rnd_556x45_Stanag" are back!