weaponState
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Description
- Description:
- Returns the currently selected weapon state for unit or vehicle.
Since Arma 3 v1.67.140397 this command has been improved and extended:- It is now possible to query any weapon of a vehicle without the need to place a weapon operator first, provided the weapon or muzzle is specified in optional param. By default a vehicle has no weapons selected, so querying currently selected weapon returns no weapon, unless weapon is specified.
- Driver turret can now be accessed as well with turret path [-1].
- Muzzle name is supported as well as weapon name. Weapon search gets priority, but if there is no weapon with such name, the muzzle will be selected.
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponState unit
- Parameters:
- unit: Object
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
Alternative Syntax
- Syntax:
- weaponState [vehicle, turretPath, weapon]
- Parameters:
- [vehicle, turretPath]: Array
- vehicle: Object
- turretPath: Array
- weapon (Optional): String (since Arma 3 v1.69.140397) - weapon or muzzle name
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
Examples
- Example 1:
_wsPlayer = weaponState player;// ["m16a4","m16a4","Single","30Rnd_556x45_Stanag",29]
- Example 2:
_wsVehiclePlayer = weaponState [vehicle player,[0]]; //["M256","M256","M256","20Rnd_120mmSABOT_M1A2",20]
- Example 3:
_SecondPositionOfThefirstTurret = weaponState [vehicle player,[0,0,1]];
Additional Information
Notes
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List