BIS_fnc_itemType

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Revision as of 19:03, 14 May 2017 by Demellion (talk | contribs) (detailed weapon category description)
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Description

Description:
/*

	Description:
	Return item category and type. Recognized types are:

		Weapon / VehicleWeapon
			AssaultRifle
			BombLauncher
			Cannon
			GrenadeLauncher
			Handgun
			Launcher
			MachineGun
			Magazine
			MissileLauncher
			Mortar
			RocketLauncher
			Shotgun
			Throw
			Rifle
			SubmachineGun
			SniperRifle
		VehicleWeapon
			Horn
			CounterMeasuresLauncher
			LaserDesignator
		Item
			AccessoryMuzzle
			AccessoryPointer
			AccessorySights
                        AccessoryBipod
			Binocular
			Compass
			FirstAidKit
			GPS
			LaserDesignator
			Map
			Medikit
			MineDetector
			NVGoggles
			Radio
			Toolkit
			UAVTerminal
			VehicleWeapon
			Unknown
			UnknownEquipment
			UnknownWeapon
			Watch
		Equipment
			Glasses
			Headgear
			Vest
			Uniform
			Backpack
		Magazine
			Artillery
			Bullet
			CounterMeasures
			Flare
			Grenade
			Laser
			Missile
			Rocket
			Shell
			ShotgunShell
			SmokeShell
			UnknownMagazine
		Mine
			Mine
			MineBounding
			MineDirectional

	Parameter(s):
		0: STRING - item class

	Returns:
	ARRAY in format [category,type]
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

Posted on May 14, 2017
Demellion
More detailed description about some specific Weapons and Vehicle Weapons: GrenadeLauncher // Underbarrel and HGLs BombLauncher // Aircraft bomb throw weapons. MissileLauncher // Guided missile weapons (alike Titan series). RocketLauncher // Non-guided missile weapons (alike RPG32). Cannon // Main vehicle turret (alike tank cannon). Throw // Throw-like weapons (grenade weapon, melee weapons from mods, etc).


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