ArmASave: Difference between revisions

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=Introduction=
=Introduction=


Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [http://community.bistudio.com/wiki/raP_File_Format_-_Elite], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]].
Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP_File_Format_-_Elite],|and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]]].


=Classes=
=Classes=

Revision as of 23:15, 27 May 2020

Template:unsupported-doc

Introduction

Armed Assault save files are stored in the same format as binarized config files [[raP_File_Format_-_Elite],|and can be viewed and unpacked with the same tools].

Classes

A save file may contain the following main classes:

Radio

Landscape

Map

FastVehicles

Animals

SlowVehicles

OutVehicles

SwitchableUnits

SensorList

Clock

GameState

Variables

A list of global variables
At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.

playerOn

cameraOn

RealPlayer

EastCenter

WestCenter

GuerilaCenter

CivilianCenter

VehiclesMap

Stats

Markers

VMs