Editing – Arma 2
Jump to navigation
Jump to search
m (→Addon Editing) |
Lou Montana (talk | contribs) m (Text replacement - "ArmA 2" to "Arma 2") |
||
(18 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{TOC|side}} | ||
'''[[{{arma2}}]]''' offers many possibilities to '''add new content''' to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large [[Scripting|scripting]] capabilities or create a whole new total conversion - a game in the game. | |||
''' | The '''nearly unlimited capabilities''' of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Various mods have been created by creative members of the community. | ||
[[{{arma2}}]] means to even '''extend these capabilities'''. There are more possibilities when editing addons, many [[:Category:Arma_2:_New_Scripting_Commands_List|new commands]] for [[Scripting|scripting]] and additional features for mission editors. | |||
[[ | |||
== Getting Started == | == Getting Started == | ||
* [[ | * [[Mondkalb's Addon Tutorial|Creating addons]] | ||
* '''[[Scripting]]''' | * '''[[Scripting]]''' | ||
* [[:Category: | * [[:Category:Arma 2: Editing|'''More Editing Topics''']] | ||
* [[:Category:Scripting_Topics|'''More Scripting Topics''']] | * [[:Category:Scripting_Topics|'''More Scripting Topics''']] | ||
== Advanced == | |||
* [[Arma 2: Custom Memory Allocator|Creating custom memory allocators]] | |||
== Backward Compatibility == | == Backward Compatibility == | ||
Line 24: | Line 24: | ||
=== Mission Editing === | === Mission Editing === | ||
* Official and Community [[:Category: | * Official and Community [[:Category:Arma 2: Tools|Tools]]. Eg: PBO file handling and more. | ||
=== Addon Editing === | === Addon Editing === | ||
Line 36: | Line 36: | ||
* [[Weapons settings]] | * [[Weapons settings]] | ||
* [[Face Wound Textures]] | * [[Face Wound Textures]] | ||
* [[Damage]] | |||
=== Scripting === | === Scripting === | ||
Line 44: | Line 45: | ||
=== Terrain Editing === | === Terrain Editing === | ||
; Manual | ; Manual | ||
* [[ | * [[Arma 2 Terrain Tutorial]] | ||
;Terrain Surface | ;Terrain Surface | ||
* [[Layered Terrain Surface Representation]] | * [[Layered Terrain Surface Representation]] | ||
* ArmA II now supports 6 Terrain Surface Layers | * ArmA II now supports 6 Terrain Surface Layers | ||
=== AI Modification === | === AI Modification === | ||
Line 58: | Line 55: | ||
* Each unit type can define its own [[FSM]] (AI logic) defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]] | * Each unit type can define its own [[FSM]] (AI logic) defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]] | ||
[[Category: | [[Category:Arma 2: Editing|Editing]] |
Revision as of 20:50, 29 December 2020
Arma 2 offers many possibilities to add new content to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.
The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Various mods have been created by creative members of the community.
Arma 2 means to even extend these capabilities. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.
Getting Started
Advanced
Backward Compatibility
What's new
Mission Editing
- Official and Community Tools. Eg: PBO file handling and more.
Addon Editing
- In addition to Textures used before, Materials define lighting properties and multiple texture layers
- Model Config based animations
- Heads-up-displays
- RVMAT basics
- Texture Map Types
- Soldier model proportions
- Weapons settings
- Face Wound Textures
- Damage
Scripting
- Precompilation - Code is now distinct type
- Post process effects
Terrain Editing
- Manual
- Terrain Surface
- Layered Terrain Surface Representation
- ArmA II now supports 6 Terrain Surface Layers
AI Modification
- Each unit type can define its own FSM (AI logic) defining how the unit behaves when acting as a part of the formation Armed Assault: FormationFSM