Loading Screens – Arma 3

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m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}")
m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
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== Mission Configuration ==
== Mission Configuration ==
'''[[Description.ext]]'''
'''[[Description.ext]]'''
  author = "John Doe"; {{codecomment|// Author}}
  author = "John Doe"; {{cc| Author}} onLoadName = "Epic Invasion"; {{cc| Mission name (temporary solution; actual name set in editor will be used later in the alpha)}} onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; {{cc| Description}} loadScreen = "loadScreen_ca.paa"; // {{codecomment|Preview picture}}
onLoadName = "Epic Invasion"; {{codecomment|// Mission name (temporary solution; actual name set in editor will be used later in the alpha)}}
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; {{codecomment|// Description}}
loadScreen = "loadScreen_ca.paa"; // {{codecomment|Preview picture}}
  class Header
  class Header
  {
  {
Line 34: Line 31:
  class Stratis: CAWorld
  class Stratis: CAWorld
  {
  {
  author = "Bohemia Interactive"; {{codecomment|// Author}}
  author = "Bohemia Interactive"; {{cc| Author}} description = "Stratis"; {{cc| World name}} pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; {{cc| Background map}} pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; {{cc| Default overview picture}}  
description = "Stratis"; {{codecomment|// World name}}
  {{cc| Loading texts displayed on the bottom of the loading screen (picked randomly)}} loadingTexts[]=
pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; {{codecomment|// Background map}}
pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; {{codecomment|// Default overview picture}}
  {{codecomment|// Loading texts displayed on the bottom of the loading screen (picked randomly)}}
loadingTexts[]=
  {
  {
  "Area of Stratis is 19.3 square kilometers.",
  "Area of Stratis is 19.3 square kilometers.",

Revision as of 17:25, 29 January 2021



Arma 3 loading screens composes of two main sections:

  • Map - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission.
  • Mission - previews currently loaded mission; fixed size. Configured in mission.

Mission Configuration

Description.ext

author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture
class Header
{
	gameType = Coop; // MP mission type
};

Image

  • Must be in PAA file format.
  • 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
  • Ideally 1024x512 pixels.

World Configuration

Config.cpp

class CfgWorlds
{
	class Stratis: CAWorld
	{
		author = "Bohemia Interactive"; // Author 		description = "Stratis"; // World name 		pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map 		pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture 
		// Loading texts displayed on the bottom of the loading screen (picked randomly) 		loadingTexts[]=
		{
			"Area of Stratis is 19.3 square kilometers.",
			"Stratis is of volcanic origin, with many rocks and crevices.",
			"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
		};
	};
};

Image

  • Must be in PAA file format.
  • 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.