Difference between revisions of "BIN fnc saveIDWMap"
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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− | |gr1= IDWMap | + | |gr1= IDWMap |
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
− | {{Feature|arma3contact}} | + | {{Feature|arma3contact}} |
− | | <!-- [] call [[BIN_fnc_saveIDWMap]]; --> | + | | <!-- [] call [[BIN_fnc_saveIDWMap]]; --> |
− | |p1 | + | |p1= |
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− | |x1= <code></code> | + | |x1= <code></code> |
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Revision as of 23:05, 17 January 2021
Description
- Description:
/* Killzone_Kid Description: Saves IDWMap data into global variable 'BIN_fnc_IDWMap_saveData' so that it can be serialised and then loaded from game save when needed Parameter(s): NONE Returns: BOOL - true on success Example: call BIN_fnc_saveIDWMap */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- IDWMap
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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