BIS fnc 3DENControlsHint: Difference between revisions

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{{Function


{{Function|= Comments
| arma3
____________________________________________________________________________________________


| arma3 |= Game name
|1.00


|1.00|= Game version
|gr1= Eden Editor
____________________________________________________________________________________________


| Used by Eden to display control hints for the current Eden operation.
| Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
As seen in the bottom right corner of the Editor display.
 
Mostly non consumable for the end user except for three modes..
| [mode] call [[BIS_fnc_3DENControlsHint]]
 
|p1= mode: [[String]] - '''case-sensitive''', can be one of:
* "show" - Shows controls hints
* "show" - Shows controls hints
* "hide" - Hides controls hints
* "hide" - Hides controls hints
*"toggle" - Toggles controls hints |= Description
* "toggle" - Toggles controls hints
____________________________________________________________________________________________
&nbsp;


| [ '''mode''' ] call [[BIS_fnc_3DENControlsHint]]; |= Syntax
| [[Nothing]]
|p1= '''mode''' : [[String]] - Mode to use, is case sensitive  |= Parameter 1


| [[Nothing]] |= Return value
|x1= <code>["toggle"] call [[BIS_fnc_3DENControlsHint]]; {{codecomment|// toggle Eden controls hints}}</code>
____________________________________________________________________________________________
|x1= Toggle Eden controls hints
<code>[ "toggle" ] call [[BIS_fnc_3DENControlsHint]];</code> |=
____________________________________________________________________________________________
 
| |= See also


|[[Eden Editor]],[[BIS_fnc_3DENCamera]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Default|{{uc:3DENControlsHint}}]]
[[Category:Functions|{{uc:3DENControlsHint}}]]
[[Category:Functions|{{uc:3DENControlsHint}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:3DENControlsHint}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:3DENControlsHint}}]]


<!-- CONTINUE Notes -->
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<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on July 23, 2017 - 02:34 (UTC)</dd>
<dd class="notedate">Posted on July 23, 2017 - 02:34 (UTC)
<dt class="note">[[User:Larrow|Larrow]]</dt>
<dt class="note">[[User:Larrow|Larrow]]
<dd class="note">
<dd class="note">
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful<br/>
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful
<br/>
<br>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"'''<br/>
<br>
:default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]<br/>
 
:0 - total number of selected Eden entities<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"'''
:1 - count of selected Eden entities by type<br/>
:default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
::0 - units<br/>
* 0 - total number of selected Eden entities
::1 - groups<br/>
* 1 - count of selected Eden entities by type
::2 - triggers<br/>
** 0 - units
::3 - waypoints<br/>
** 1 - groups
::4 - logics/systems/modules<br/>
** 2 - triggers
::5 - markers<br/>
** 3 - waypoints
:2 - same results as [[get3DENSelected]] "" . Which is the same order as above for counts<br/>
** 4 - logics/systems/modules
<br/>
** 5 - markers
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_place"'''<br/>
* 2 - same results as [[get3DENSelected]] "" . Which is the same order as above for counts
:default - [ "", false ]<br/>
<br>
:0 - Class name of current Eden entity being placed<br/>
 
:1 - true if class simulation type is a kind of vehicle<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_place"'''
::["car","carx","tank","tankx","helicopter","helicopterx",<br/>
:default - [ "", false ]
::"helicopterrtd","airplane","airplanex","ship","shipx",<br/>
* 0 - Class name of current Eden entity being placed
::"submarinex","hovercraftx","motorcycle","parachute","paraglide"]<br/>
* 1 - true if class simulation type is a kind of vehicle
<br/>
::["car","carx","tank","tankx","helicopter","helicopterx",
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"'''<br/>
::"helicopterrtd","airplane","airplanex","ship","shipx",
:default - [false,false]<br/>
::"submarinex","hovercraftx","motorcycle","parachute","paraglide"]
:0 - left mouse button is down in Asset tree<br/>
<br>
:1 - right mouse button is down in Asset tree<br/>
 
<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"'''
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"'''<br/>
:default - [ false, false ]
:default - [ "", "" ]<br/>
* 0 - left mouse button is down in Asset tree
:0 - text description of current connection being made eg "Sync to"<br/>
* 1 - right mouse button is down in Asset tree
:1 - config path to CfgWrapperUI cursor texture<br/>
<br>
<br/>
 
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"'''<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"'''
:default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups<br/>
:default - [ "", "" ]
:default position and size of Eden controls hint - ctrlPosition<br/>
* 0 - text description of current connection being made eg "Sync to"
* 1 - config path to CfgWrapperUI cursor texture
<br>
 
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"'''
:default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
:default position and size of Eden controls hint - [[ctrlPosition]]
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 01:45, 18 January 2021

Hover & click on the images for description

Description

Description:
Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENControlsHint
Parameters:
mode: String - case-sensitive, can be one of:
  • "show" - Shows controls hints
  • "hide" - Hides controls hints
  • "toggle" - Toggles controls hints
 
Return Value:
Nothing

Examples

Example 1:
["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 23, 2017 - 02:34 (UTC)
Larrow
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful

uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"
default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
  • 0 - total number of selected Eden entities
  • 1 - count of selected Eden entities by type
    • 0 - units
    • 1 - groups
    • 2 - triggers
    • 3 - waypoints
    • 4 - logics/systems/modules
    • 5 - markers
  • 2 - same results as get3DENSelected "" . Which is the same order as above for counts

uiNamespace getVariable "bis_fnc_3DENControlsHint_place"
default - [ "", false ]
  • 0 - Class name of current Eden entity being placed
  • 1 - true if class simulation type is a kind of vehicle
["car","carx","tank","tankx","helicopter","helicopterx",
"helicopterrtd","airplane","airplanex","ship","shipx",
"submarinex","hovercraftx","motorcycle","parachute","paraglide"]

uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"
default - [ false, false ]
  • 0 - left mouse button is down in Asset tree
  • 1 - right mouse button is down in Asset tree

uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"
default - [ "", "" ]
  • 0 - text description of current connection being made eg "Sync to"
  • 1 - config path to CfgWrapperUI cursor texture

uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"
default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
default position and size of Eden controls hint - ctrlPosition