BIS fnc 3DENControlsHint: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Eden Editor


|1.00|= Game version
|descr= Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
____________________________________________________________________________________________


| Used by Eden to display control hints for the current Eden operation.
|s1= [mode] call [[BIS_fnc_3DENControlsHint]]
As seen in the bottom right corner of the Editor display.
 
Mostly non consumable for the end user except for three modes..
|p1= mode: [[String]] - '''case-sensitive''', can be one of:
* "show" - Shows controls hints
* "show" - Shows controls hints
* "hide" - Hides controls hints
* "hide" - Hides controls hints
*"toggle" - Toggles controls hints |= Description
* "toggle" - Toggles controls hints
____________________________________________________________________________________________


| [ '''mode''' ] call [[BIS_fnc_3DENControlsHint]]; |= Syntax
|r1= [[Nothing]]
|p1= '''mode''' : [[String]] - Mode to use, is case sensitive  |= Parameter 1


| [[Nothing]] |= Return value
|x1= <sqf>["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints</sqf>
____________________________________________________________________________________________
|x1= Toggle Eden controls hints
<code>[ "toggle" ] call [[BIS_fnc_3DENControlsHint]];</code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[:Category:Eden Editor|Eden Editor]] [[BIS_fnc_3DENCamera]] [[BIS_fnc_3DENDiagCreateList]] [[BIS_fnc_3DENDiagFonts]] [[BIS_fnc_3DENDiagMouseControl]] [[BIS_fnc_3DENDrawLocations]] [[BIS_fnc_3DENEntityMenu]] [[BIS_fnc_3DENExportAttributes]] [[BIS_fnc_3DENExportOldSQM]] [[BIS_fnc_3DENExportTerrainBuilder]] [[BIS_fnc_3DENFlashlight]] [[BIS_fnc_3DENGrid]] [[BIS_fnc_3DENIntel]] [[BIS_fnc_3DENInterface]] [[BIS_fnc_3DENListLocations]] [[BIS_fnc_3DENMissionPreview]] [[BIS_fnc_3DENModuleDescription]] [[BIS_fnc_3DENShowMessage]] [[BIS_fnc_3DENStatusBar]] [[BIS_fnc_3DENToolbar]] [[BIS_fnc_3DENTutorial]] [[BIS_fnc_3DENVisionMode]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
</dl>
<dd class="notedate">Posted on 2017-07-23 - 02:34 (UTC)</dd>
<dt class="note">[[User:Larrow|Larrow]]</dt>
<dd class="note">
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful
<br>
<br>
'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_selected"'''
:default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
* 0 - total number of selected Eden entities
* 1 - count of selected Eden entities by type
** 0 - units
** 1 - groups
** 2 - triggers
** 3 - waypoints
** 4 - logics/systems/modules
** 5 - markers
* 2 - same results as [[get3DENSelected]] "" . Which is the same order as above for counts
<br>
 
'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"'''
:default - ["", false]
* 0 - Class name of current Eden entity being placed
* 1 - true if class simulation type is a kind of vehicle
::["car","carx","tank","tankx","helicopter","helicopterx",
::"helicopterrtd","airplane","airplanex","ship","shipx",
::"submarinex","hovercraftx","motorcycle","parachute","paraglide"]
<br>
 
'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"'''
:default - [false, false]
* 0 - left mouse button is down in Asset tree
* 1 - right mouse button is down in Asset tree
<br>


<h3 style="display:none">Bottom Section</h3>
'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"'''
[[Category:Function Group: Default|{{uc:3DENControlsHint}}]]
:default - ["", ""]
[[Category:Functions|{{uc:3DENControlsHint}}]]
* 0 - text description of current connection being made eg "Sync to"
[[Category:{{Name|arma3}}: Functions|{{uc:3DENControlsHint}}]]
* 1 - config path to CfgWrapperUI cursor texture
<br>


<!-- CONTINUE Notes -->
'''uiNamespace getVariable "BIS_fnc_3DENControlsHint_pos"'''
<dl class="command_description">
:default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
<dd class="notedate">Posted on July 23, 2017 - 02:34 (UTC)</dd>
:default position and size of Eden controls hint - [[ctrlPosition]]
<dt class="note">[[User:Larrow|Larrow]]</dt>
<dd class="note">
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful<br/>
<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"'''<br/>
:default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]<br/>
:0 - total number of selected Eden entities<br/>
:1 - count of selected Eden entities by type<br/>
::0 - units<br/>
::1 - groups<br/>
::2 - triggers<br/>
::3 - waypoints<br/>
::4 - logics/systems/modules<br/>
::5 - markers<br/>
:2 - same results as [[get3DENSelected]] "" . Which is the same order as above for counts<br/>
<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_place"'''<br/>
:default - [ "", false ]<br/>
:0 - Class name of current Eden entity being placed<br/>
:1 - true if class simulation type is a kind of vehicle<br/>
::["car","carx","tank","tankx","helicopter","helicopterx",<br/>
::"helicopterrtd","airplane","airplanex","ship","shipx",<br/>
::"submarinex","hovercraftx","motorcycle","parachute","paraglide"]<br/>
<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"'''<br/>
:default - [false,false]<br/>
:0 - left mouse button is down in Asset tree<br/>
:1 - right mouse button is down in Asset tree<br/>
<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"'''<br/>
:default - [ "", "" ]<br/>
:0 - text description of current connection being made eg "Sync to"<br/>
:1 - config path to CfgWrapperUI cursor texture<br/>
<br/>
'''uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"'''<br/>
:default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups<br/>
:default position and size of Eden controls hint - ctrlPosition<br/>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 17:04, 23 April 2024

Hover & click on the images for description

Description

Description:
Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENControlsHint
Parameters:
mode: String - case-sensitive, can be one of:
  • "show" - Shows controls hints
  • "hide" - Hides controls hints
  • "toggle" - Toggles controls hints
Return Value:
Nothing

Examples

Example 1:
["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints

Additional Information

See also:
Eden Editor BIS_fnc_3DENCamera BIS_fnc_3DENDiagCreateList BIS_fnc_3DENDiagFonts BIS_fnc_3DENDiagMouseControl BIS_fnc_3DENDrawLocations BIS_fnc_3DENEntityMenu BIS_fnc_3DENExportAttributes BIS_fnc_3DENExportOldSQM BIS_fnc_3DENExportTerrainBuilder BIS_fnc_3DENFlashlight BIS_fnc_3DENGrid BIS_fnc_3DENIntel BIS_fnc_3DENInterface BIS_fnc_3DENListLocations BIS_fnc_3DENMissionPreview BIS_fnc_3DENModuleDescription BIS_fnc_3DENShowMessage BIS_fnc_3DENStatusBar BIS_fnc_3DENToolbar BIS_fnc_3DENTutorial BIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2017-07-23 - 02:34 (UTC)
Larrow
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful

uiNamespace getVariable "BIS_fnc_3DENControlsHint_selected"
default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
  • 0 - total number of selected Eden entities
  • 1 - count of selected Eden entities by type
    • 0 - units
    • 1 - groups
    • 2 - triggers
    • 3 - waypoints
    • 4 - logics/systems/modules
    • 5 - markers
  • 2 - same results as get3DENSelected "" . Which is the same order as above for counts

uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"
default - ["", false]
  • 0 - Class name of current Eden entity being placed
  • 1 - true if class simulation type is a kind of vehicle
["car","carx","tank","tankx","helicopter","helicopterx",
"helicopterrtd","airplane","airplanex","ship","shipx",
"submarinex","hovercraftx","motorcycle","parachute","paraglide"]

uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"
default - [false, false]
  • 0 - left mouse button is down in Asset tree
  • 1 - right mouse button is down in Asset tree

uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"
default - ["", ""]
  • 0 - text description of current connection being made eg "Sync to"
  • 1 - config path to CfgWrapperUI cursor texture

uiNamespace getVariable "BIS_fnc_3DENControlsHint_pos"
default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
default position and size of Eden controls hint - ctrlPosition