BIS fnc 3DENEntityMenu: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (page filled)
Line 1: Line 1:
{{Function|Comments=
{{Function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3


|1.00|Game version=
|version1= 1.58
____________________________________________________________________________________________


| ''N/A'' |Description=
<!--|exec= server|=-->
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_3DENEntityMenu]]; --> |Syntax=
<!--|arg= local-->


|p1= |Parameter 1=
<!--|eff= local-->


| |Return value=
|descr= Excutes actions available in the entity menu (context menu).
____________________________________________________________________________________________


|x1= <code></code> |Example 1=
||s1= [mode] call [[BIS_fnc_3DENEntityMenu]]|=Syntax
____________________________________________________________________________________________
 
|p1= mode: [[String]] - Can be:
<div style="columns: 3">
*"onentitymenu"
*"reset"
*"movecamera"
*"playfromhere"
*"playasentity"
*"grid"
*"arsenal"
*"arsenalreset"
*"garage"
*"garagereset"
*"findcreate"
*"findconfig"
*"logclasses"
*"logposition"
</div>
 
|r1= [[Nothing]]
 
|x1= <code>["reset"] [[call]] [[BIS_fnc_3DENEntityMenu]];</code>
 
|exec= call
 
|seealso= [[Eden Editor]],[[BIS_fnc_3DENCamera]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]]


| [[Eden Editor]],[[BIS_fnc_3DENCamera]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] |See also=
}}
}}



Revision as of 02:43, 9 January 2020

Hover & click on the images for description

Description

Description:
Excutes actions available in the entity menu (context menu).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode] call BIS_fnc_3DENEntityMenu
Parameters:
mode: String - Can be:
  • "onentitymenu"
  • "reset"
  • "movecamera"
  • "playfromhere"
  • "playasentity"
  • "grid"
  • "arsenal"
  • "arsenalreset"
  • "garage"
  • "garagereset"
  • "findcreate"
  • "findconfig"
  • "logclasses"
  • "logposition"
Return Value:
Nothing

Examples

Example 1:
["reset"] call BIS_fnc_3DENEntityMenu;

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section