BIS fnc EXP camp setSkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (final formatting)
Line 1: Line 1:
{{Function|= Comments
{{Function|= Comments
____________________________________________________________________________________________
____________________________________________________________________________________________
| arma3 |= Game name
| arma3 |= Game name


|1.00|= Game version
|1.62|= Game version
____________________________________________________________________________________________
____________________________________________________________________________________________


| <pre>/*
| Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.{{Informative|Function only needs to be executed on the server.}} |= Description
 
Description:
Set's skill for an entire AI side
 
Parameters:
["_side", sideUnknown, [sideUnknown]],
["_skillMin", 0.5, [0.0]],
["_skillAimMin", 0.3, [0.0]],
["_skillMax", 0.8, [0.0]],
["_skillAimMax", 0.5, [0.0]]
 
Returns:
Nothing
*/
 
// Server only
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_EXP_camp_setSkill]]; --> |= Syntax
| [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]];|= Syntax


|p1= |= Parameter 1
|p1= side: [[Side]] - Side of which AI skill should be changed|= Parameter 1
|p2= skillMin: [[Number]] - (Optional, default 0.5) Minimal general skill|= Parameter 2
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) Minimal aiming skill|= Parameter 3
|p4= skillMax: [[Number]] - (Optional, default 0.8) Maximal general skill|= Parameter 4
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill|= Parameter 5


| |= Return value
| |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1=<code>[WEST,0.1,0.2,0.7,0.6] [[call]] [[BIS_fnc_EXP_camp_setSkill]];</code> |=  
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[Arma 3 AI Skill]], [[setSkill]], [[skillFinal]], [[BIS_fnc_EXP_camp_dynamicAISkill]]|= See also
 
}}
}}
&lt;h3 style="display:none"&gt;Notes&lt;/h3&gt;
&lt;dl class="command_description"&gt;
&lt;!-- Note Section BEGIN --&gt;
&lt;!-- Note Section END --&gt;
&lt;/dl&gt;
&lt;h3 style="display:none"&gt;Bottom Section&lt;/h3&gt;
[[Category:Function Group: Campaign|{{uc:EXP_camp_setSkill}}]]
[[Category:Function Group: Campaign|{{uc:EXP_camp_setSkill}}]]
[[Category:Functions|{{uc:EXP_camp_setSkill}}]]
[[Category:Functions|{{uc:EXP_camp_setSkill}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_setSkill}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_setSkill}}]]
</text>
<minor/>
</revision>
</page>
</mediawiki>

Revision as of 16:27, 23 December 2018

Hover & click on the images for description

Description

Description:
Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
Function only needs to be executed on the server.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill;
Parameters:
side: Side - Side of which AI skill should be changed
skillMin: Number - (Optional, default 0.5) Minimal general skill
skillAimMin: Number - (Optional, default 0.3) Minimal aiming skill
skillMax: Number - (Optional, default 0.8) Maximal general skill
skillAimMax: Number - (Optional, default 0.5) Maximal aiming skill
Return Value:
Return value needed

Examples

Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;

Additional Information

See also:
Arma 3 AI SkillsetSkillskillFinalBIS_fnc_EXP_camp_dynamicAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note