BIS fnc PIP: Difference between revisions

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|p3= '''vehicle''' (Optional): [[Object]] - helicopter to which action is added (to memory point "action_screen1") |PARAMETER3=
|p3= '''vehicle''' (Optional): [[Object]] - helicopter to which action is added (to memory point "action_screen1") |PARAMETER3=


|p4= '''vehicle''' (Optional): [[Boolean]] - true to replace existing PIP on same target (default: true) |=
|p4= '''vehicle''' (Optional): [[Boolean]] - true to replace existing PIP on same target (default: true) |PARAMETER4=


| [[Object]] - camera |RETURNVALUE=
| [[Object]] - camera |RETURNVALUE=
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|x1= <code>["rendertarget0",<nowiki>[</nowiki>[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;</code> |Example1=
|x1= <code>["rendertarget0",<nowiki>[</nowiki>[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;</code> |Example1=


|x2= <code>["rendertarget0",_myCamera] call BIS_fnc_PIP;</code> |=
|x2= <code>["rendertarget0",_myCamera] call BIS_fnc_PIP;</code> |EXAMPLE2=
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Revision as of 09:31, 25 September 2020

Hover & click on the images for description

Description

Description:
Displays Picture in Picture.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[renderTarget, cameraParams, (vehicle, replace)] call bis_fnc_PIP;
Parameters:
renderTarget: String - render target
cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget)
vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")
vehicle (Optional): Boolean - true to replace existing PIP on same target (default: true)
Return Value:
Object - camera

Examples

Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;
Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;

Additional Information

See also:
See also needed

Notes

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Notes

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