BIS fnc VRHitpart: Difference between revisions

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<br>red - destroyed
<br>red - destroyed


|s1=[object,time] call [[BIS_fnc_VRHitpart]]
|s1= [object,time] call [[BIS_fnc_VRHitpart]]


|p1= object: [[Object]] - VR Object
|p1= object: [[Object]] - VR Object
|p2= time: [[Number]] - (Optional, default 30) Delay before hit parts are returned back to default
|p2= time: [[Number]] - (Optional, default 30) delay before hit parts are returned back to default


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_delta = [someObject, 60] [[call]] [[BIS_fnc_VRHitpart]];</code>
|x1= <sqf>private _delta = [someObject, 60] call BIS_fnc_VRHitpart;</sqf>


|seealso= [[:Category:Function Group: VR|VR functions]]
|seealso= [[:Category:Function Group: VR|VR functions]]
}}
}}

Latest revision as of 13:28, 8 November 2023

Hover & click on the images for description

Description

Description:
Initialize hit effects on VR targets.

grey - undamaged
orange - damaged
red - destroyed
Execution:
call
Groups:
VR

Syntax

Syntax:
[object,time] call BIS_fnc_VRHitpart
Parameters:
object: Object - VR Object
time: Number - (Optional, default 30) delay before hit parts are returned back to default
Return Value:
Nothing

Examples

Example 1:
private _delta = [someObject, 60] call BIS_fnc_VRHitpart;

Additional Information

See also:
VR functions

Notes

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