BIS_fnc_VRHitpart

From Bohemia Interactive Community
Revision as of 19:42, 3 April 2006 by BIS fnc exportFunctionsToWiki (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
/*
	Author: Karel Moricky

	Description:
	Initialize hit effects on VR targets
	- grey - undamaged
	- orange - damaged
	- red - destroyed

	Parameter(s):
		0: OBJECT
		1 (Optional, default is 30): NUMBER - delay before hit parts are returned back to default

	Returns:
	NOTHING
*/


#define MAT_BLUE	"\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_BLUFOR.rvmat"
#define MAT_RED		"\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_OPFOR.rvmat"
#define MAT_GREEN	"\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_INDEP.rvmat"
#define MAT_ORANGE	"\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_damage.rvmat"
#define MAT_GREY	"\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_destroy.rvmat"

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section