BIS fnc activateAddons: Difference between revisions

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[[Category:Functions|{{uc:activateAddons}}]]
[[Category:Functions|{{uc:activateAddons}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:activateAddons}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:activateAddons}}]]

Revision as of 01:47, 18 January 2021

Hover & click on the images for description

Description

Description:
Activate addons upon mission start. Doesn't work when the mission is already running.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[addons] call BIS_fnc_activateAddons
Parameters:
addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
Return Value:
Array of strings - Activated addons

Examples

Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;

Additional Information

See also:
activateAddonsunitAddonsactivatedAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note