BIS fnc activateAddons: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 18: Line 18:
|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code>
|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code>


|seealso= [[activateAddons]], [[unitAddons]], [[activatedAddons]]
|seealso= [[activateAddons]] [[unitAddons]], [[activatedAddons]]
}}
}}

Revision as of 23:37, 20 January 2022

Hover & click on the images for description

Description

Description:
Activate addons upon mission start. Doesn't work when the mission is already running.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[addons] call BIS_fnc_activateAddons
Parameters:
addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
Return Value:
Array of strings - Activated addons

Examples

Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;

Additional Information

See also:
activateAddons unitAddonsactivatedAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note