BIS_fnc_activateAddons

From Bohemia Interactive Community
Revision as of 00:28, 30 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game name " to "|Game name= ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Activate addons upon mission start. Doesn't work when the mission is already running.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[addons] call BIS_fnc_activateAddons
Parameters:
addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
Return Value:
Array of strings - Activated addons

Examples

Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;

Additional Information

See also:
activateAddonsunitAddonsactivatedAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section