BIS fnc adjustSimpleObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dl class="command_description"> <!-- BEGIN Note Section --> <!-- END Note Section --> </dl>" to "")
m (Text replacement - " " to " ")
Line 34: Line 34:
| [[createSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]]
| [[createSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]]
}}
}}




{{GameCategory|arma3|Functions}}
{{GameCategory|arma3|Functions}}
[[Category:Functions|{{uc:adjustSimpleObject}}]]
[[Category:Functions|{{uc:adjustSimpleObject}}]]

Revision as of 23:21, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - simple object that will be adjusted
[class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: Array - adjustment data:
  • class: String - (default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
  • model: String - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
  • reversed: Number - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
    •  0: no change
    •  1: reverse
    • -1: unknown (behaves as 0)
  • verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
  • animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
    • animationName: String - animation name
    • animationState: Number - animation state
  • selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
Return Value:
Return value needed

Examples

Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note