BIS_fnc_allSynchronizedObjects

From Bohemia Interactive Community
Revision as of 23:37, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Return all synchronized objects, including those synced to synced and so on.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, filter] call BIS_fnc_allSynchronizedObjects
Parameters:
object: Object - Parent object
filter: String or Array of strings - (Optional, default "") Class name filter. 1 or more class name of objects we are interested in
Return Value:
Array - Synchronized objects

Examples

Example 1:
[BIS_Poliakko,"LocationArea_F"] call BIS_fnc_allSynchronizedObjects;

Additional Information

See also:
BIS_fnc_synchronizedObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section