BIS_fnc_ambientAnimGetParams

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Description

Description:
Feeds params of given animset to BIS_fnc_ambientAnim.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
input call BIS_fnc_ambientAnimGetParams
Parameters:
input: String - Can be:
"STAND1"
"STAND2"
"STAND_U1"
"STAND_U2"
"STAND_U3"
"WATCH"
"WATCH2"
"GUARD"
"LISTEN_BRIEFING"
"LEAN_ON_TABLE"
"LEAN"
"SIT_AT_TABLE"
"SIT1"
"SIT"
"SIT3"
"SIT_U1"
"SIT_U2"
"SIT_U3"
"SIT_HIGH1"
"SIT_HIGH"
"SIT_LOW"
"SIT_LOW_U"
"SIT_SAD1"
"SIT_SAD2"
"KNEEL"
"REPAIR_VEH_PRONE"
"REPAIR_VEH_KNEEL"
"REPAIR_VEH_STAND"
"PRONE_INJURED_U1"
"PRONE_INJURED_U2"
"PRONE_INJURED"
"KNEEL_TREAT"
"KNEEL_TREAT2"
"BRIEFING"
"BRIEFING_POINT_LEFT"
"BRIEFING_POINT_RIGHT"
"BRIEFING_POINT_TABLE"
Return Value:
Array - Animation parameters

Examples

Example 1:
_animParams = "KEEL" call BIS_fnc_ambientAnimGetParams;

Additional Information

See also:
BIS_fnc_ambientAnimCombatBIS_fnc_ambientAnim

Notes

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Notes

Posted on August 22, 2014 - 2330
ffur2007slx2_5
(A3 1.26) Sorting animation state by keyword: ("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…] Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.

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