BIS_fnc_ambientFlyby

From Bohemia Interactive Community
Revision as of 21:16, 29 September 2014 by Tryteyker (talk | contribs) (Added parameters, syntax and examples.)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches it's destination.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[[0,0,0],[100,100,100],100,"NORMAL","B_Heli_Light_01_F",WEST] call BIS_fnc_ambientFlyby;
Parameters:
Array - Array containing start position where air unit spawns. Format [x,y,z].
Array - Array containing end position where air unit moves to and despawns. Format [x,y,z].
Number - Height at which air unit will spawn and fly.
String - String detailing speed at which air unit travels. Possible values "LIMITED", "NORMAL" and "FULL".
String - Vehicle classname of air unit to spawn. Viewable in CfgVehicles.
Side - Side which vehicle belongs to.
Return Value:
Boolean - True if function executed successfully.

Examples

Example 1:
ambientFly = [[200,200,200],[250,250,250]] call BIS_fnc_ambientFlyBy; // This spawns a Littlebird that flies from position 200,200,200 to 250,250,250 at height 100 and Normal speed.
Example 2:
ambientFly = [getposATL player, getposATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", WEST] call BIS_fnc_ambientFlyBy;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section