BIS fnc ambientPostprocess: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| tkoh |Game name=
| tkoh |Game name=
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|eff= local |= Effect
|eff= local |= Effect
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| Initialize terrain-related postprocess effects. |DESCRIPTION=
| Initialize terrain-related postprocess effects. |DESCRIPTION=
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| [terrain, activation] call [[BIS_fnc_ambientPostprocess]] |SYNTAX=
| [terrain, activation] call [[BIS_fnc_ambientPostprocess]] |SYNTAX=
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| [[Array]] of initialized effects with values |RETURNVALUE=
| [[Array]] of initialized effects with values |RETURNVALUE=
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|x1= <code>[] [[call]] [[BIS_fnc_ambientPostprocess]];</code> |EXAMPLE1=
|x1= <code>[] [[call]] [[BIS_fnc_ambientPostprocess]];</code> |EXAMPLE1=


|x2= <code>["Malden", "ColorCorrections"] [[call]] [[BIS_fnc_ambientPostprocess]];</code> |EXAMPLE2=
|x2= <code>["Malden", "ColorCorrections"] [[call]] [[BIS_fnc_ambientPostprocess]];</code> |EXAMPLE2=
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| [[Post process effects]] |SEEALSO=
| [[Post process effects]] |SEEALSO=

Revision as of 23:38, 16 January 2021

Hover & click on the images for description

Description

Description:
Initialize terrain-related postprocess effects.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post process effects

Notes

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Notes

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