BIS fnc ambientPostprocess: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Initialize terrain-related postprocess effects.
| Initialize terrain-related postprocess effects.


| [terrain, activation] call [[BIS_fnc_ambientPostprocess]]
|s1=[terrain, activation] call [[BIS_fnc_ambientPostprocess]]


|p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration
|p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration

Revision as of 16:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post process effects

Notes

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