BIS fnc ambientPostprocess: Difference between revisions

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m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Array]] of initialized effects with values
|r1= [[Array]] of initialized effects with values


|x1= <code>[] [[call]] [[BIS_fnc_ambientPostprocess]];</code>
|x1= <sqf>[] call BIS_fnc_ambientPostprocess;</sqf>


|x2= <code>["Malden", "ColorCorrections"] [[call]] [[BIS_fnc_ambientPostprocess]];</code>
|x2= <code>["Malden", "ColorCorrections"] [[call]] [[BIS_fnc_ambientPostprocess]];</code>

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Initialize terrain-related postprocess effects.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post process effects

Notes

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