BIS fnc ambientPostprocess: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - " |s1=[" to " |s1= [")
Line 13: Line 13:
|descr= Initialize terrain-related postprocess effects.
|descr= Initialize terrain-related postprocess effects.


|s1=[terrain, activation] call [[BIS_fnc_ambientPostprocess]]
|s1= [terrain, activation] call [[BIS_fnc_ambientPostprocess]]


|p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration
|p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration

Revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Initialize terrain-related postprocess effects.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post process effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note