BIS fnc ambientPostprocess: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "Post process effects" to "Post Process Effects")
 
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|x2= <sqf>["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;</sqf>
|x2= <sqf>["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;</sqf>


|seealso= [[Post process effects]]
|seealso= [[Post Process Effects]]
}}
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Latest revision as of 00:24, 13 July 2022

Hover & click on the images for description

Description

Description:
Initialize terrain-related postprocess effects.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post Process Effects

Notes

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