BIS fnc animalBehaviour: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Ambient |GROUP1=
|gr1 = Ambient |GROUP1=
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| Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. |DESCRIPTION=
| Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. |DESCRIPTION=
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| [animal] call [[BIS_fnc_animalBehaviour]] |SYNTAX=
| [animal] call [[BIS_fnc_animalBehaviour]] |SYNTAX=
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|p1= animal: [[Object]] - The controlled animal|PARAMETER1=
|p1= animal: [[Object]] - The controlled animal|PARAMETER1=
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| [[Nothing]]|RETURNVALUE=
| [[Nothing]]|RETURNVALUE=
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|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code> |=
|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code> |=
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| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }}
| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }}

Revision as of 23:35, 16 January 2021

Hover & click on the images for description

Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal BehaviourcreateAgent

Notes

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Notes

Bottom Section

Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.