BIS fnc attachToRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_attachToRelative}}
{{RV|type=function
{{Function|=
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| arma3 |=
|game1= arma3
|1.66|=
|version1= 1.64


|arg= |= MPARGUMENTS
|gr1= Object Manipulation


|eff= |= MPEFFECTS
|arg= local
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| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|=
|eff= global
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| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |=
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.


|p1= object1: [[Object]] |=
|s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]]
|p2= object2: [[Object]] |=
|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|=


| [[Nothing]] |= Return value
|p1= object1: [[Object]]


|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|= EXAMPLE1
|p2= object2: [[Object]]
__________


| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |= SEEALSO
|p3= visual: [[Boolean]] (Optional, default [[true]]) if [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information


| |= MPBEHAVIOUR
|r1= [[Nothing]]
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}}


|x1= <sqf>[tank, car] call BIS_fnc_attachToRelative;</sqf>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[attachTo]]
 
}}
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
 
[[Category:{{Name|arma3}}: Functions|{{uc:attachToRelative}}]]

Latest revision as of 02:32, 1 August 2022

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual: Boolean (Optional, default true) if true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelative BIS_fnc_vectorDirAndUpRelative attachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note