BIS fnc attachToRelative: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(ver)
m (template:command argument fix)
Line 6: Line 6:
|1.66|=
|1.66|=


|arg= |= MPARGUMENTS
|arg= |MPARGUMENTS=  


|eff= |= MPEFFECTS
|eff= |MPEFFECTS=  
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 22: Line 22:
| [[Nothing]] |= Return value
| [[Nothing]] |= Return value


|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|= EXAMPLE1
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=  
__________
__________


| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |= SEEALSO
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:28, 7 April 2019


Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section