BIS fnc attachToRelative: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|=
|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=


|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=  
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=  

Revision as of 12:26, 7 April 2019


Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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