BIS fnc bloodEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 13: Line 13:
| [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX=
| [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX=


|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |PARAMETER1=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=

Revision as of 15:28, 7 April 2019


Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section