BIS fnc cargoTurretIndex: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path
|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path


|r1=[[Array]] (turret path) or [[Number]] (cargo index)
|r1= [[Array]] (turret path) or [[Number]] (cargo index)


|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]];
|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]];

Revision as of 23:24, 7 August 2021

Hover & click on the images for description

Description

Description:
Return cargo index of a person turret and the other way around.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
Parameters:
vehicle: Object - the vehicle to check
personOrTurretPath: Person or Array of Numbers - unit to find or turret path
Return Value:
Array (turret path) or Number (cargo index)

Examples

Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;

Additional Information

See also:
turretUnit moveInTurret allTurrets

Notes

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