BIS fnc cargoTurretIndex: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>private _vehicle = vehicle player;
|x1= <code>private _vehicle = vehicle player;
private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex;
private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex;
private _playerTurretPath = [_vehicle, player] call [[BIS_fnc_cargoTurretIndex]];</code>
private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;</code>


|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]]
|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]]
}}
}}

Revision as of 22:40, 12 July 2022

Hover & click on the images for description

Description

Description:
Return cargo index of a person turret and the other way around.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
Parameters:
vehicle: Object - the vehicle to check
personOrTurretPath: Person or Array of Numbers - unit to find or turret path
Return Value:
Array (turret path) or Number (cargo index)

Examples

Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;

Additional Information

See also:
turretUnit moveInTurret allTurrets

Notes

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