BIS fnc cinemaBorder: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|p1= mode: [[Number]] - Can be:
|p1= mode: [[Number]] - Can be:
*0 - In
*0 - In
*1 - Out|= Parameter 1
*1 - Out|PARAMETER1=
|p2= duration: [[Number]] - (Optional, default 1.5) Duration in seconds |= Parameter 2
|p2= duration: [[Number]] - (Optional, default 1.5) Duration in seconds |PARAMETER2=
|p3= sound: [[Boolean]] - (Optional, default [[false]]) Play sound  |= Parameter 3
|p3= sound: [[Boolean]] - (Optional, default [[false]]) Play sound  |PARAMETER3=
|p4= view: [[Boolean]] - (Optional, default [[false]] Lock 1st-person-view) |= Parameter 4
|p4= view: [[Boolean]] - (Optional, default [[false]] Lock 1st-person-view) |PARAMETER4=
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Revision as of 15:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Creates cinematic borders. Player cannot move during cutscene.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode, duration, sound, view] call BIS_fnc_cinemaBorder
Parameters:
mode: Number - Can be:
  • 0 - In
  • 1 - Out
duration: Number - (Optional, default 1.5) Duration in seconds
sound: Boolean - (Optional, default false) Play sound
view: Boolean - (Optional, default false Lock 1st-person-view)
Return Value:
Nothing

Examples

Example 1:
[1, 2, true, true ] call BIS_fnc_cinemaBorder;

Additional Information

See also:
disableUserInputuserInputDisabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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