BIS fnc cinemaBorder: Difference between revisions

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m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )P([a-z])" to "$1p$3")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
 
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|s1= [mode, duration, sound, view] call [[BIS_fnc_cinemaBorder]]
|s1= [mode, duration, sound, view] call [[BIS_fnc_cinemaBorder]]


|p1= mode: [[Number]] - Can be:
|p1= mode: [[Number]] - can be:
*0 - In
*0 - In
*1 - Out
*1 - Out

Latest revision as of 14:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Creates cinematic borders. Player cannot move during cutscene.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[mode, duration, sound, view] call BIS_fnc_cinemaBorder
Parameters:
mode: Number - can be:
  • 0 - In
  • 1 - Out
duration: Number - (Optional, default 1.5) duration in seconds
sound: Boolean - (Optional, default true) play sound
view: Boolean - (Optional, default false) lock 1st-person-view
Return Value:
Nothing

Examples

Example 1:
[1, 2, true, true] call BIS_fnc_cinemaBorder;

Additional Information

See also:
disableUserInput userInputDisabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Honger - c
Posted on Oct 15, 2022 - 14:43 (UTC)
When cinematic borders are active and player is not provided with any animation, he can abuse the movement lock by vaulting (default button V).