BIS fnc clampVector: Difference between revisions

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|1.00|Game version=
|1.00|Game version=
|gr1= Vectors |GROUP1=


| Clamps vector values between provided min/max boundaries.
| Clamps vector values between provided min/max boundaries.
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| [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] |See also=
| [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] |See also=
}}
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[[Category:Function Group: Math|{{uc:clampVector}}]]

Revision as of 01:01, 6 October 2020

Hover & click on the images for description

Description

Description:
Clamps vector values between provided min/max boundaries.
This function can be used to clamp any Array of Numbers (even though it is not its main usage).
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, min, max] call BIS_fnc_clampVector
Parameters:
vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
min: Number - (Optional, default 0)
max: Number - (Optional, default 0)
Return Value:
Vector3D - the clamped vector

Examples

Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;

Additional Information

See also:
BIS_fnc_clamp vectorNormalized vectorMultiply

Notes

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