BIS fnc clampVector: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Vectors
|gr1= Vectors


| Clamps vector values between provided min/max boundaries.
|descr= Clamps vector values between provided min/max boundaries.


{{Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}}
{{Feature|informative|This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}}


| [vector, min, max] call [[BIS_fnc_clampVector]]
|s1= [vector, min, max] call [[BIS_fnc_clampVector]]


|p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped
|p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped
Line 19: Line 18:
|p3= max: [[Number]] - (Optional, default 0)
|p3= max: [[Number]] - (Optional, default 0)


| [[Vector3D]] - the clamped ''vector''
|r1= [[Vector3D]] - the clamped ''vector''


|x1= <code>[[private]] _newVelocity = [<nowiki/>[[velocity]] [[vehicle]] [[player]], -100, 100] [[call]] [[BIS_fnc_clampVector]];
|x1= <sqf>
[[vehicle]] [[player]] [[setVelocity]] _newVelocity;</code>
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector;
vehicle player setVelocity _newVelocity;
</sqf>


| [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]]
|seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]]
}}
}}

Latest revision as of 13:07, 13 July 2022

Hover & click on the images for description

Description

Description:
Clamps vector values between provided min/max boundaries.
This function can be used to clamp any Array of Numbers (even though it is not its main usage).
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, min, max] call BIS_fnc_clampVector
Parameters:
vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
min: Number - (Optional, default 0)
max: Number - (Optional, default 0)
Return Value:
Vector3D - the clamped vector

Examples

Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;

Additional Information

See also:
BIS_fnc_clamp vectorNormalized vectorMultiply

Notes

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