BIS_fnc_curatorObjectRegisteredTable

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Revision as of 18:53, 10 November 2014 by SilentSpike (talk | contribs) (Added details)
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Description

Description:
Register curator object costs from a table.
You can export a table into spreadsheet using BIS_fnc_exportCuratorCostTable and use the result as param for this function.
Execution:
call
Multiplayer:
Must be executed where the logic is local (that is the machine of the player it is assigned to)
Groups:
Uncategorised

Syntax

Syntax:
[curatorLogic, [className, cost, className, cost...]] call BIS_fnc_curatorObjectRegisteredTable;
Parameters:
curatorLogic: Object - The curator logic to set the object costs for.
className: String - The class name of the object you wish to assign a cost to (must be followed by the associated cost). Any objects not listed in the array won't appear in the curator's unit list.
cost: Number - The cost you wish to assign to the preceding object. The cost should be between 0 and 1, with 1 representing the entire resource bar of the curator.
Return Value:
Boolean

Examples

Example 1:
// Nothing but the listed flare modules will show up in the curator's unit list
[ getAssignedCuratorLogic player, ["ModuleFlareWhite_F",0.02,"ModuleFlareYellow_F",0.02,"ModuleFlareGreen_F",0.02]] call BIS_fnc_curatorObjectRegisteredTable;

Additional Information

See also:
BIS_fnc_exportCuratorCostTable

Notes

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Notes

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