Difference between revisions of "BIS fnc destroyer01AnimateHangarDoors"

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments | arma3 |Game name= |1.84|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: B...")
 
m (adding cat)
Line 52: Line 52:
 
[[Category:Function Group: Destroyer|{{uc:Destroyer01AnimateHangarDoors}}]]
 
[[Category:Function Group: Destroyer|{{uc:Destroyer01AnimateHangarDoors}}]]
 
[[Category:Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
 
[[Category:Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
+
[[Category:Placeholder function]]

Revision as of 02:42, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.

	Execution:
	- Call from script.

	Example:
		[_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors;

	Required:
		Object (ship) must have all animations correctly defined and user actions configured.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: animation state of doors
		2: animation speed (instant = true/smooth=false);

	Returns: nothing
	Result: Ship's hangar door animation is played with sounds added.

*/
Informative
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_Destroyer01AnimateHangarDoors
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note