Difference between revisions of "BIS fnc destroyer01AnimateHangarDoors"

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m (Text replacement - "|p1= parameter: Datatype - (Optional, default defValue) description" to "|p1= ")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
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{{RV|type=function
 
{{RV|type=function
  
| arma3
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|game1= arma3
 
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|version1= 1.84
|1.84
 
  
 
|gr1= Destroyer
 
|gr1= Destroyer
  
 
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|descr= <pre>/*
<!---|arg= local |Multiplayer Arguments=--->
 
 
 
<!---|eff= local |Multiplayer Effects=--->
 
 
 
| <pre>/*
 
 
Author: Bravo Zero One development
 
Author: Bravo Zero One development
 
- John_Spartan
 
- John_Spartan
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Example:
 
Example:
[_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors;
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[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;
  
 
Required:
 
Required:
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Result: Ship's hangar door animation is played with sounds added.
 
Result: Ship's hangar door animation is played with sounds added.
  
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
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*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
  
 
|s1= [] call [[BIS_fnc_destroyer01AnimateHangarDoors]]
 
|s1= [] call [[BIS_fnc_destroyer01AnimateHangarDoors]]
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|x1=
 
|x1=
  
|exec= call
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|seealso=
 
}}
 
}}
 
 
 
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
 

Latest revision as of 19:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.

	Execution:
	- Call from script.

	Example:
		[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;

	Required:
		Object (ship) must have all animations correctly defined and user actions configured.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: animation state of doors
		2: animation speed (instant = true/smooth=false);

	Returns: nothing
	Result: Ship's hangar door animation is played with sounds added.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01AnimateHangarDoors
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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