Difference between revisions of "BIS fnc destroyer01AnimateHangarDoors"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Lou Montana moved page BIS fnc Destroyer01AnimateHangarDoors to BIS fnc destroyer01AnimateHangarDoors: Text replacement - "BIS fnc D" to "BIS fnc d")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{RV|type=function
 
{{RV|type=function
  
| arma3
+
|game1= arma3
 
+
|version1= 1.84
|1.84
 
  
 
|gr1= Destroyer
 
|gr1= Destroyer
  
 
+
|descr= <pre>/*
 
 
<!---|arg= local |Multiplayer Arguments=--->
 
 
 
<!---|eff= local |Multiplayer Effects=--->
 
 
 
| <pre>/*
 
 
Author: Bravo Zero One development
 
Author: Bravo Zero One development
 
- John_Spartan
 
- John_Spartan
Line 24: Line 17:
  
 
Example:
 
Example:
[_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors;
+
[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;
  
 
Required:
 
Required:
Line 39: Line 32:
 
Result: Ship's hangar door animation is played with sounds added.
 
Result: Ship's hangar door animation is played with sounds added.
  
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
+
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
  
|[] call [[BIS_fnc_Destroyer01AnimateHangarDoors]]
+
|s1= [] call [[BIS_fnc_destroyer01AnimateHangarDoors]]
  
|p1= parameter: Datatype - (Optional, default defValue) description
+
|p1=  
  
|Datatype - description
+
|r1=
  
|x1= <code></code>
+
|x1=
  
|exec= call
+
|seealso=
 
}}
 
}}
 
 
 
 
[[Category:Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
 

Latest revision as of 19:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.

	Execution:
	- Call from script.

	Example:
		[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;

	Required:
		Object (ship) must have all animations correctly defined and user actions configured.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: animation state of doors
		2: animation speed (instant = true/smooth=false);

	Returns: nothing
	Result: Ship's hangar door animation is played with sounds added.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01AnimateHangarDoors
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note