BIS fnc diagAnim: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\|= " to " ")
Line 18: Line 18:
| [[Nothing]]|RETURNVALUE=
| [[Nothing]]|RETURNVALUE=


|x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code> |=
|x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code>


|[[:Category:Function Group: Diagnostic|Diag functions]]|SEEALSO=
|[[:Category:Function Group: Diagnostic|Diag functions]]|SEEALSO=

Revision as of 22:08, 17 January 2021

Hover & click on the images for description

Description

Description:
Displays or logs animation states:
  • animChanged - When action is performed (only to debug.log)
  • animDone - When animation chain that was started by action is finished (only to debug.log)
  • animStateChanged - Each animation state changes(debug.log + globalchat).
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[target] call BIS_fnc_diagAnim
Parameters:
target: Object - (Optional, default player) - The unit whose animation should be logged "
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section