BIS fnc diagAnim: Difference between revisions

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*'''animDone''' - When animation chain that was started by action is finished (only to debug.log)
*'''animDone''' - When animation chain that was started by action is finished (only to debug.log)
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).


|  [target] call [[BIS_fnc_diagAnim]]
|  [target] call [[BIS_fnc_diagAnim]]

Revision as of 23:39, 18 January 2021

Hover & click on the images for description

Description

Description:
Displays or logs animation states:
  • animChanged - When action is performed (only to debug.log)
  • animDone - When animation chain that was started by action is finished (only to debug.log)
  • animStateChanged - Each animation state changes(debug.log + globalchat).
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[target] call BIS_fnc_diagAnim
Parameters:
target: Object - (Optional, default player) - The unit whose animation should be logged "
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

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