BIS fnc diagAnim: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Diagnostic
|gr1= Diagnostic


| Displays or logs animation states:
|descr= Displays or logs animation states:
*'''animChanged''' - When action is performed (only to debug.log)
* '''animChanged''' - when action is performed (only to debug.log)
*'''animDone''' - When animation chain that was started by action is finished (only to debug.log)
* '''animDone''' - when animation chain that was started by action is finished (only to debug.log)
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).
* '''animStateChanged''' - each animation state changes(debug.log + globalchat).


| [target] call [[BIS_fnc_diagAnim]]
|s1= [target] call [[BIS_fnc_diagAnim]]
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "
 
|p1= target: [[Object]] - (Optional, default [[player]]) - the unit whose animation should be logged


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code>
|x1= <sqf>call BIS_fnc_diagAnim;</sqf>


|seealso= [[:Category:Function Group: Diagnostic|Diag functions]]
|seealso= [[:Category:Function Group: Diagnostic|Diag functions]]
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:diagAnim}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:diagAnim}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:diagAnim}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:diagAnim}}]]

Latest revision as of 11:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Displays or logs animation states:
  • animChanged - when action is performed (only to debug.log)
  • animDone - when animation chain that was started by action is finished (only to debug.log)
  • animStateChanged - each animation state changes(debug.log + globalchat).
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[target] call BIS_fnc_diagAnim
Parameters:
target: Object - (Optional, default player) - the unit whose animation should be logged
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note