BIS fnc diagAnim: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "|= Game name" to "|Game name=")
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| arma2 |= Game name
| arma2 |Game name=


|1.00|= Game version
|1.00|= Game version

Revision as of 08:23, 30 August 2019

Hover & click on the images for description

Description

Description:
Displays or logs animation states:
  • animChanged - When action is performed (only to debug.log)
  • animDone - When animation chain that was started by action is finished (only to debug.log)
  • animStateChanged - Each animation state changes(debug.log + globalchat).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target] call BIS_fnc_diagAnim
Parameters:
target: Object - (Optional, default player) - The unit whose animation should be logged "
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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