BIS fnc diagAnim: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
Line 20: Line 20:
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).


| [target] call [[BIS_fnc_diagAnim]]
|s1=[target] call [[BIS_fnc_diagAnim]]
 
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "



Revision as of 17:02, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[target] call BIS_fnc_diagAnim
Parameters:
target: Object - (Optional, default player) - The unit whose animation should be logged "
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note